When looking for the right guide on the web, players are faced with many types of guides at their disposal. Websites will continue to claim and boast their guide is the guide to buy however, their words are nothing more than smoke and mirrors; many of the guides will contain nothing but fluff in them. As a dedicated player, fluff isn’t acceptable however, I’d be willing to pay for an in-depth and comprehensive guide to fulfill my gaming expectations in Diablo 3. Such expectations were fulfilled by a KillerGuides which a game guide company hosting a Diablo 3 category. The category currently boasts 7 D3 guides including 5 class guides, 1 cash guide (in assumption this deals with the auction house) and 1 strategy guide.
At first glance, I didn’t think much about the guides until I read through their descriptions. My attention was caught in the D3 strategy manual claiming to provide players with ‘innovative leveling strategies’, ‘killer class builds and skill rune combinations’ and ‘how to earn twice the amount with your auction house sales’. By purchasing the guide at the price of $29.99 USD and instantly downloaded the product, I opened to view the 100 page or so PDF guide. Within the guide, I headed over to the ‘innovative leveling strategy’ section as claimed in the guide. Reading through its content, I was faced with interesting and as advertised, innovative leveling strategies to help me advance my witch doctor class. Each leveling strategy came equipped with recommended skill builds, the highest dps build, how to optimize each active and passive skill, combining skill and runes and so forth. Highly impressed with the gathered information, I put this to the test.
Each strategy the author provided was so simple to use, yet highly effective. I tested out the next strategy offered by the guide: the highest dps build. Most of the guides I found on the web never recommended a high dps build. By customizing my build, I immediately tested it out in the dungeon. I’m pleased to say the dps build really helped me claim victory over several mobs. As much as I would like to delve into details, I can’t. However, for players thinking of seeing an instant change in their game, I believe players should really invest in this d3 bundle. You will begin to see a dramatic change in your gameplay and how you can easily customize each build suiting your needs.
This guide overall really helped me advanced through the game, providing me tips and secrets to maximize my class. Needless to say, I’m a very happy customer. Plus, with KillerGuides providing free guide updates, I feel like every penny I spent on this guide was totally worth it.


speed. So, instead of having some sort of arbitrary number attached to your abilities, all of the abilities of the casters now, of the witch doctor are going to be based strictly off of weapon damage and weapon speed. And for the witch doctor we actually are receiving two new paths of skills. Both of which I actually think are really cool. One is circle of life, unlocked at level 12. Whenever an enemy dies within 12 yards there is a 5 percent chance that a zombie dog will automatically emerge. That is pretty awesome I would have to say.
Discipline is still going to function the same, but now instead of just spending hatred, you’ve got abilities that can also generate it as well. Alright so hatred generators are going to be bowshot and tangling shot evasive fire grenades and impale. And the hatred spenders are Chakram, elemental arrow, hungering arrow and rapid fire. And the discipline abilities of course are going to be props, shower powder, vault and evasive fire.
there Bola shot, single target shotgun being AOE. That’s the change. Single target going up and AOE going down. Grenades 
granted a bonus effect for the first three seconds after activation, which is essentially a double of whatever the mantra is basically. So if you’ve got a mantra with 50 percent dodge for three seconds as soon as you activate it will be a 100 percent dodge. This is an example of just throwing numbers out there, ah but just to show you guys out there. And again with that very reduced cool down of 15 seconds it makes it so the mantras become more of a spammable ability instead of just using it once every two minutes.
elemental such as a molten electrified now correctly have 50% resistance of their chosen element. Electrified enemies have a 50% damage reduction against electricity. So there you go. Pretty basis stuff.
to 100%.
e say, 30 or 40 monsters killed, I’m just making up a number there, and then whatever level you are. That number, that’s the experience that you would get relative to how much you would get killing monsters at that level. So, again it’s a change from set percentage to scaling with your level depending on the experience you gain from monsters killed. Again, whatever set number they end up choosing for that.
![Syndicate this site using RSS [x]](http://www.diablo3guides.net/wp-content/themes/mad-meg/images/rss.png)