Only recently did I pick up a copy of Diablo 3 which was highly recommended by some of my friends. By default, I am not a hardcore gamer however, hearing great reviews about this game, it was time to give it a try. Yet, before I can go around playing the game, I searched for guides. Looking for the right Diablo 3 strategy guide, I was faced with countless options. In respect, there are many Diablo 3 guides to choose from. Unfortunately none of them contain specific leveling information I was looking for. I was looking for leveling strategies, deep, clear-cut walkthroughs and class analysis which could help me choose the perfect class suiting my playstyle. One of the recommendations by one of my buddies was to head over to KillerGu
ides.com. There the website hosts a Diablo 3 category. The category boasts 7 D3 guides including 5 class guides, 1 cash guide (in assumption this deals with the auction house) and 1 strategy guide.
Reading through the guide descriptions, I was interested in the Diablo 3 strategy manual claiming to provide players with ‘innovative leveling strategies’, ‘killer class builds and skill rune combinations’ and ‘how to earn twice the amount with your auction house sales’. By purchasing the guide at $29.99 USD and instantly downloaded the product, I opened to view the 100 page PDF guide. In the guide, I headed over to the ‘innovative leveling strategy’ section as claimed in the guide. Reading through its content, I was faced with interesting info, and as advertised innovative leveling strategies to help my class advance in the game. Each leveling strategy came equipped with recommended skill builds, the highest DPS build, skill and rune combination and so forth. Highly impressed with the gathered information, I put this to the test.
[*Note sure if this is allowed, but heres a snippet of what their guide looks like inside]

Each strategy the author provided was so simple to use, yet highly effective. I tested out the next strategy offered by the guide: the highest DPS build. By customizing my build, I immediately tested it out in the dungeon. I’m pleased to say the DPS build really helped me claim victory over several mobs. As much as I would like to delve into details, I couldn’t. However, for players thinking of seeing an instant change in their game, I believe players should really invest in this Diablo 3 guide bundle. You would begin to see a dramatic change in your gameplay and how you could easily customize each build according to your playstyle.
This guide overall really helped me advanced through the game, providing tips and secrets to maximize my class, which I chose the Witch Doctor. Needless to say, I’m a very happy customer. Plus, with KillerGuides providing free guide updates, I feel like every penny I spent on this guide was totally worth it.


speed. So, instead of having some sort of arbitrary number attached to your abilities, all of the abilities of the casters now, of the witch doctor are going to be based strictly off of weapon damage and weapon speed. And for the witch doctor we actually are receiving two new paths of skills. Both of which I actually think are really cool. One is circle of life, unlocked at level 12. Whenever an enemy dies within 12 yards there is a 5 percent chance that a zombie dog will automatically emerge. That is pretty awesome I would have to say.
Discipline is still going to function the same, but now instead of just spending hatred, you’ve got abilities that can also generate it as well. Alright so hatred generators are going to be bowshot and tangling shot evasive fire grenades and impale. And the hatred spenders are Chakram, elemental arrow, hungering arrow and rapid fire. And the discipline abilities of course are going to be props, shower powder, vault and evasive fire.
there Bola shot, single target shotgun being AOE. That’s the change. Single target going up and AOE going down. Grenades 
granted a bonus effect for the first three seconds after activation, which is essentially a double of whatever the mantra is basically. So if you’ve got a mantra with 50 percent dodge for three seconds as soon as you activate it will be a 100 percent dodge. This is an example of just throwing numbers out there, ah but just to show you guys out there. And again with that very reduced cool down of 15 seconds it makes it so the mantras become more of a spammable ability instead of just using it once every two minutes.
elemental such as a molten electrified now correctly have 50% resistance of their chosen element. Electrified enemies have a 50% damage reduction against electricity. So there you go. Pretty basis stuff.
to 100%.
e say, 30 or 40 monsters killed, I’m just making up a number there, and then whatever level you are. That number, that’s the experience that you would get relative to how much you would get killing monsters at that level. So, again it’s a change from set percentage to scaling with your level depending on the experience you gain from monsters killed. Again, whatever set number they end up choosing for that.
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