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Alright, now we’ll be moving on to the class specific portion of this recent patch. Starting off with the diablo 3 Barbarian guide. The Barbarian has had some active skill changes. Fury generators have received a tuning pass in the sense that bash cleave and frenzy now generate more frenzy, whereas the other fury generators, generate less. So, we look at bash, cleave and frenzy. Those are your typical attack since the barbarian, and generally what you use to build a fury. Now there are other fury generators like leap attack and ground stomp, but they want to make it so most of your fury generation is coming from a basic attack actually hitting an enemy, as opposed to using something like leap attack or ground stomp. And that’s basically why I think they made a change.

In addition to that some just various balance changes. Battle rage had it’s damage reduced from 30 to 20 percent. Revenge, the chance for this ability to activate had been increased from 10 to 15 percent. And weapon throw got a pretty big change, the fury cost was cut in half from 20 to 10 fury but the damage at the same time was also reduced from 210 to 180. So, although for the same amount of rage, if you did weapon throw twice it’s now cost 10 fury. For the same amount of fury you’re doing a lot more damage. At the same time, it’s over a longer period of time. So, it’s something to consider. You have to hit twice with it, as opposed to hitting once for 20 fury, dealing 210. You would have to hit twice to do 180 times two, which of course would be 360 percent. But again, just some various balance changes.
New passive skill for the diablo 3 barbarian leveling is going to be nerves of steel. This unlocks at level 12 and increases your defense is increased by 25 percent of your vitality. So this is kind of a tanky type of ability for the barbarian.

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